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Author / WWW | Name / Download | Plugin Type |
Game Zombie | DMX Import v1.30 579 KB |
Import / Export |
Compiled / Description | ||
07.07.2021 This plugin imports Valve's DMX (Data Model eXchange) files, used in TeamFortress 2 and other Valve games. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | RevilMax v1.8.1 573 KB |
Import / Export |
Compiled / Description | ||
01.06.2021 RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework. |
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Author / WWW | Name / Download | Plugin Type |
Game Zombie | VTA Exporter v1.4 280 KB |
Import / Export |
Compiled / Description | ||
22.04.2021 This plug-in allows you to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys. |
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Author / WWW | Name / Download | Plugin Type |
Game Zombie | VTA Importer v1.10 280 KB |
Import / Export |
Compiled / Description | ||
22.04.2021 This plug-in allows you to import Source vertex animation files used in face flex animation. using the morpher modifier and shapekeys. It applies everything to a mesh you have selected. |
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Author / WWW | Name / Download | Plugin Type |
Game Zombie | SMD Export v1.20 280 KB |
Import / Export |
Compiled / Description | ||
22.04.2021 This plugin exports Valve's SMD (Studio Mdl Data) file format, used in Half Life 2 and other Valve games. |
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Author / WWW | Name / Download | Plugin Type |
Game Zombie | SMD Import v1.34 280 KB |
Import / Export |
Compiled / Description | ||
22.04.2021 This plugin imports Valve's SMD (Studio Mdl Data) file format, used in Half Life 2 and other Valve games. |
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Imagination Technologies Ltd. | PVRGeoPOD v2.28.0 41.1 MB |
Import / Export |
Compiled / Description | ||
08.12.2020 This is the official PowerVR geometry and animation exporter for exporting model data into the optimised PowerVR POD file format. Features include: - Optimises data order for PowerVR MBX or PowerVR SGX - Exports to PowerVR object data format (POD files) - Supports binary and C header formats - Multiple vertex and triangle sorting algorithms - Supports all data types including float, fixed, bytes, shorts, etc. - Support for bump mapping tangent coordinate system - Optimised data storage including 'instancing' - Keyframe and skinning animation support - Matrix palette batching - Camera and light information and animation - Loader source code provided in SDK |
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Author / WWW | Name / Download | Plugin Type |
Renderpeople | Renderpeople Studio v1.1.1 470 KB |
Import / Export |
Compiled / Description | ||
08.06.2020 Renderpeople Studio gives you access to your Renderpeople account directly from within Max. You can easily access your 3D People library and search or filter models to quickly find, download and import exactly the models you need for your 3D visualization. New models can be quickly purchased without leaving Max, and once downloaded, all your models can be easily shared between your entire team or company. |
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Author / WWW | Name / Download | Plugin Type |
Remi Arnaud / The Khronos Group Inc. | OpenCollada v1.6.70 21.6 MB |
Import / Export |
Compiled / Description | ||
29.04.2020 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. As the official OpenCollada plugin hasn't been updated for recent Max versions, Remi has kindly added support for Max 2019 to 2021. The official COLLADA web site is here. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Navisworks 2021 NWC File Export Utility 544 MB |
Import / Export |
Compiled / Description | ||
12.03.2020 The distributable NWC file exporter enables project teams using Navisworks software to generate whole-project models for simulation and analysis. Team members can generate the optimised NWC file directly from Max without the need for a licensed seat of Navisworks. The NWC file format supports transfer of both object geometry and associated metadata. |